
set up quick keys and shortcuts for blender on your ipadīefore we get into adding texture to a model, we will want to make sure we have the relevant quick keys and shortcuts to streamline our workflow. The model is unfolded at the edges we create when building it and essentially laid flat so that we can see all of the model’s faces at one time.

In Blender, the UV mapping process involves creating a UV map, which is a 2D representation of your 3D object’s surface. UV mapping is the process of projecting a 2D image onto a 3D object in order to texture it. To help you get started, we are putting together some tutorials to build your confidence using Blender on your iPad, and the next stop on our journey is an easy way to add textures to a model: UV Mapping. With Astropad Studio, not only can you use Blender on your iPad while utilizing your computer’s processing power, but you can also speed up and simplify your modeling workflow! But what if you could model with the convenience of a touch-enabled tablet and the power of your PC or Mac? The performance is supposedly good but I have not tried it.Blender has always been computer-centric and optimized for mouse and keyboard. There is always AstroPad for Mac that can mirror a portion or the full screen (I think) to an iPad and accept styli input on the iPad and send it back to the Mac. I’ll have to try it myself before selling my third kidney (we have those, right?). I know I am pretty excited about the iPad Pro, especially after reading some of the early impressions about the lag, or rather lack of, when using the Apple Pencil. I just don’t see it happening right now, at least not to the high level of sculpting capabilities that some people would like.


That is with an install base of a couple hundred million tablets, now imagine developing mainly for the iPad Pro with an install base of zero. The price tag would be too high for most users and the investment would be to large for a very uncertain return. There is a reason you do not see super complex apps on iOS or Android. If Pixologic were ever to release anything on iOS I would expect it to be somewhere between Sculptris and ZBrush in capability. There is always a chance … if you remain an optimist
